Archive
Blog - XWiki Days - posts for September 2013
Sep 27 2013
Bug Fixing Day 37
Yesterday we had our Bug Fixing Day #37. For the 5.x development cycle we've decided to intensify our bug fixing and invert the bugs created vs bugs fixed ratio so that we're always in the green, by having weekly BFDs.
We managed to close 8 bugs (6 real fixes) and we've set a new goal of closing more bugs than bugs that were created during the past 1500 days! (upping by 100 days from our previous challenge). We're currently lagging by 85 bugs. ...
Sep 20 2013
Bug Fixing Day 36
Yesterday we had our Bug Fixing Day #36. For the 5.x development cycle we've decided to intensify our bug fixing and invert the bugs created vs bugs fixed ratio so that we're always in the green, by having weekly BFDs.
We managed to close 28 bugs (13 real fixes) and we've succeeded in our goal of closing more bugs than bugs were created during the past 1400 days! We're even ahead by 10 bugs! ...
Sep 13 2013
Bug Fixing Day 35
Yesterday we had our Bug Fixing Day #35. For the 5.x development cycle we've decided to intensify our bug fixing and invert the bugs created vs bugs fixed ratio so that we're always in the green, by having weekly BFDs.
We managed to close 19 bugs (10 real fixes) and we now are only 2 bugs behind our current 1400 days objective! ...
Sep 06 2013
Bug Fixing Day 34
Yesterday we had our Bug Fixing Day #34. For the 5.x development cycle we've decided to intensify our bug fixing and invert the bugs created vs bugs fixed ratio so that we're always in the green, by having weekly BFDs.
We managed to close 14 bugs (7 real fixes) and we now are only 16 bugs behind our current 1400 days objective! ...
Sep 01 2013
Bug Fixing Day 33
Yesterday we had our Bug Fixing Day #33. For the 5.x development cycle we've decided to intensify our bug fixing and invert the bugs created vs bugs fixed ratio so that we're always in the green, by having weekly BFDs.
We managed to close 6 bugs (5 real fixes) and we now are 31 bugs behind our current 1400 days objective. ...